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We do have a server list or you can search 'rushy' as a tag in the TF2 server browser and hit refresh....
The map maker created the blue side func_respawnroom with the team set as red. This has been corrected, the red mirror side looks to be set correctly.
Gets the velocity after on hit damage and changes the z axis speed.
Only vertical velocity is touched. ie the z axis
Looks like damage hit boosting.
I have released a system that reduces damage height velocity by around 30% - as with anything it can be made higher.
Did they get up there via hit boosting?
I just tested this myself, I am able to deal full damage - there are no damage adjustments made system wide.
However there are some perks in RTD...
The current setting is 75% of all votes. Will bump it up to 80%/85%.
15 minutes would be a higher cooldown.
The user reporting section is the...
Created a system in code which will apply if the map logic fails.
This has been corrected.
Thanks for the report.
I can spin up a server for 12 players on the hard difficulty. So that people have a 6 player server to join, as some people like smaller player...
Only if using a Steam workshop map downloaded with the Steamworks api will a map overwrite itself on a client as it is like any workshop update...
This has been fixed. Thanks for the report.