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Gets the velocity after on hit damage and changes the z axis speed.
after some testing, your solution seems to work pretty well. it stops you mid air. does it take the basic jump height on hit or does it...
Only vertical velocity is touched. ie the z axis
Is it only vertical or also horizontal?
Looks like damage hit boosting.
I have released a system that reduces damage height velocity by around 30% - as with anything it can be...
First map is Barnblitz, second map is Highwood.
Not sure about the first picture but look at these two.
Did they get up there via hit boosting?
Teodor posted a new thread.